Titanfall is a FPS (first person shooter) developed by Respawn Entertainment and published by Electronic Arts exclusively for Microsoft consoles. Titanfall was released in March 2014 for the Xbox One and in April for the Xbox 360 and it has been getting great reviews from game reviewers, video game websites, and on the Metacritic website. Titanfall is a combination of mech combat and classic army FPS action, which means it is a gamers dream. Despite this, you have come here looking for an honest review and I plan to give you just that. I have no personal stake in the game, I do not receive money to review games from either Microsoft or EA, and I do not receive review copies for free in order to review games like Titanfall. With that said, let’s get to the review.
Titanfall looks very good on both the Xbox One and the Xbox 360. The Xbox One version looks better as the Xbox One has more power devoted to GFX, but the difference does not make the Xbox One the must have version. After all, we play games for gameplay and not for the pretty pictures. With that in mind, if you have both consoles and are cheap then I suggest you stick with the Xbox 360 version as you won’t be missing much detail.
Titanfall plays almost like a standard FPS game until you are able to receive your mech or Titan as it is called in the game. This is where Titanfall separates itself from the Call of Duty/Battlefield pack and establishes its own identity. Titans are not the slow lumbering beast of Armor Core games, but rather they are nimble wrecking machines. The three types of Titans each have their own strengths and weaknesses which helps to balance gameplay. It should also be noted that players not yet in Titans are not completely helpless against these war machines as pilots can destroy Titans with a little bit of skill and luck.
The sound effects really make the battlefield come alive, but the music is rather hit or miss in my opinion. Having said that, I find the music for the Militia faction, each faction has its own music, to be better than the IMC’s play list. I am sure there are those who would argue the revers or that neither side has better music but my musical taste lean more toward the offerings of the Militia side.
Overall Titanfall is a fun experience that loses a few points for not having any single player campaign or local offline multiplayer. Some may disagree with me for rating the game slightly lower due to these points, but there are many who will never enjoy this game to its fullest due to these missing features. Much like the maligned always on feature the Xbox One was planning to have, people with bad internet connections will not be able to enjoy this awesome experience.